![]() ![]() This is called baking, and the data is stored and not updated every frame. Light probes essentially take snapshots of the scene from their point in space, and project the appropriate colors onto objects in their vicinity. Light paths pick up data (like what color has already been absorbed) from each time they bounce and uses that information to determine what to do when it hits the next surface.Įevee definitely uses light probes to approximate it. ![]() Cycles has global illumination (a.k.a indirect lighting, radiosity, etc…) baked deep into how it works. ![]()
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